rpgs:demon:innate_abilities
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| rpgs:demon:innate_abilities [2022/08/25 01:27] – created michaelsd | rpgs:demon:innate_abilities [2025/10/05 00:58] (current) – removed admin | ||
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| - | ====== Innate abilities ====== | ||
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| - | Demons have several abilities that are universal to all of them. | ||
| - | * Immune to Mind Control: Demons are immune to any form of mind control and to supernaturally-induced fear. | ||
| - | * Immune to Possession: Demons are able to walk the Earth by possessing human hosts, and so they cannot be possessed. If the demon has no temporary Faith, however, she can be forced out of her host’s body by exorcism or supernatural powers that end possession. A demon forced out of its host body must find another host to possess or be drawn back into the Abyss. | ||
| - | * Resistant to Illusion: Demons can penetrate any illusion or attempt at concealment. A single success on a demon’s Wits + Composure roll automatically exposes any mundane method of camouflage or illusion. Supernatural illusions provoke a Clash of Wills. | ||
| - | * Resilient: Demons can spend a point of temporary Faith to heal all bashing damage or one lethal damage from which they are currently suffering. | ||
| - | * Invocations: | ||
| - | * Supernaturally Aware: Demons can sense supernatural energies at work in their vicinity, regardless of the source. This perception stretches a number of miles equal to the heaven: The fall demon’s permanent Faith. The demon’s player rolls Wits + Composure as an instant action. On a success, she knows whether supernatural events are occurring, their strength, and their approximate direction. On an exceptional success, she can pinpoint their points of origin. This doesn’t tell the demon the nature of the supernatural energy or its purpose. | ||
rpgs/demon/innate_abilities.1661390841.txt.gz · Last modified: by michaelsd
