rpgs:demon:innate_abilities
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| rpgs:demon:innate_abilities [2024/07/29 18:49] – michaelsd | rpgs:demon:innate_abilities [2025/10/05 00:58] (current) – removed admin | ||
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| - | ====== Innate abilities ====== | ||
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| - | Demons have several abilities that are universal to all of them. | ||
| - | * **Immune to Mind Control**: Demons are immune to any form of mind control and to supernaturally-induced fear. | ||
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| - | * **Immune to Possession**: | ||
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| - | * **Resistant to Illusion**: Demons can penetrate any illusion or attempt at concealment. A single success on a demon’s Wits + Composure roll automatically exposes any mundane method of camouflage or illusion. Supernatural illusions are opposed rolls. | ||
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| - | * **Resilient**: | ||
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| - | * **Invocations**: | ||
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| - | * **Supernaturally Aware**: Demons can sense supernatural energies at work in their vicinity, regardless of the source. This perception stretches a number of meters equal to the heaven: the fallen demon’s permanent Faith. The demon’s player rolls Wits + Composure as an instant action. On a success, she knows whether supernatural events are occurring, their strength, and their approximate direction. On an exceptional success, she can pinpoint their points of origin. This doesn’t tell the demon the nature of the supernatural energy or its purpose. | ||
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| - | * **Lores**: Demons pick the their Primary Lore from their 3 House Lores. When using their Primary Lore 3 dice are rolled, and the player picks one of the dices as a result. The other 2 House Lores and the Common Lores roll 2 dice. For all other Lores the normal one dice is used. | ||
rpgs/demon/innate_abilities.1722278943.txt.gz · Last modified: by michaelsd
