rpgs:demon:mundane_systems
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| rpgs:demon:mundane_systems [2022/08/25 02:39] – [Merits to Merits] michaelsd | rpgs:demon:mundane_systems [2024/07/29 18:56] (current) – removed michaelsd | ||
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| - | ====== Mortal Coils: Mundane System===== | ||
| - | ===== Attributes to Attributes ===== | ||
| - | * Substitute Presence whenever a roll would call for Appearance or Charisma. | ||
| - | * Whenever a character would be called upon to make Willpower roll, roll Resolve + Composure instead. | ||
| - | * Whenever a character would be instructed to make a Perception + Alertness roll, roll Wits + Composure instead. | ||
| - | * Willpower is not based on Virtues. Instead, it is equal to Resolve + Composure. | ||
| - | |||
| - | ===== Abilities to Skills ===== | ||
| - | For most Abilities, use the equivalent Skill. Most other Abilities can be converted using the following table: | ||
| - | |||
| - | ===== Backgrounds to Merits ===== | ||
| - | |||
| - | Most Backgrounds in Fallen have equivalents in Descent with the same name. The following do not but can easily be | ||
| - | replaced by similar Merits: | ||
| - | * Eminence (p. 154): Replace with Status: Demons. | ||
| - | * Followers (p. 155): Replace with Cult. | ||
| - | * Influence (p. 155): Replace with Status appropriate to the demon’s area of influence. | ||
| - | |||
| - | Others can be used as written or with a few mechanical | ||
| - | changes: | ||
| - | |||
| - | * Legacy (p. 156): This works fine as is, but instead of changing difficulty, add or subtract dice depending on the obscurity of the desired information. | ||
| - | * Pacts (p. 156): This is fine as is. | ||
| - | * Paragon (p. 157): Before making an evocation roll of his primary Lore, the demon’s player may choose to gain he rote quality on the roll. Alternately, | ||
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| - | ===== Merits to Merits ===== | ||
| - | |||
| - | * Angelic Aura (p. 76): The demon achieves an exceptional success on three successes instead of five on Presence rolls against mortals. 1 dot. | ||
| - | * Angelic Gaze (p. 76): The demon achieves an exceptional success on three successes instead of five on Empathy, Intimidation, | ||
| - | * Atavistic Form (p. 76): The demon achieves an exceptional success on three successes instead of five on Presence rolls made when in her demonic form. 1 dot. | ||
| - | * Dreams of the Past (p. 76): Use as written. 2 dots. | ||
| - | * Famous Liege (p. 76): Choose Social Merits equal to twice the Famous Liege dots, at least one of which must be Status. Your character can access these Merit dots so long as she’s willing to name drop her liege and live with the consequences. Drawback: Powerful demons have powerful enemies, and using this Merit may attract the attention of vassals of your liege’s rivals. 1 to 5 dots. | ||
| - | * Acute Sense (p. 77): The demon receives a +2 bonus on Perception rolls with the chosen sense. 2 dots. | ||
| - | * Light Sleeper (p. 77): Use as written. 1 dot. | ||
| - | * Bundle of Energy (p. 77): Use as written. 1 dot. | ||
| - | * Catnapper (p. 77): Use as written. 1 dot. | ||
| - | * Forgettable (p. 77): Prerequisite: | ||
| - | * Good Night Vision (p. 78): The demon receives a +2 bonus to visual Perception rolls at night or in dim light. 2 dots. | ||
| - | * Daredevil (p. 78): Prerequisite: | ||
| - | * Enchanting Voice (p. 79): Your character receives a +1 bonus to Social rolls that would be influenced by the sound of her voice. For 2 dots, the benefit increases to +2. Depending on the circumstances, | ||
| - | * Animal Ken, Expression, Intimidation, | ||
| - | * Vibrant Neighborhood (p. 80): Prerequisite: | ||
| - | * Supportive Family (p. 81): Use as written. 1 dot. | ||
| - | * Lucky (p. 81): Before making any roll, the demon’s player may choose to gain the rote quality on the roll. Alternately, | ||
| - | * Good Recognition (p. 82): As Encyclopedic Knowledge (Descent p. 288), but instead of being tied to a Skill it allows the character to remember a relevant name or recognize a face on a successful Intelligence + Wits roll. 2 dots. | ||
| - | * Time Sense (p. 82): Use as written. | ||
| - | * Code of Honor (p. 82): Prerequisites: | ||
| - | * Fast Learner (p. 82): Prerequisite: | ||
| - | * Optimistic (p. 83): Use as written. 2 dots. | ||
| - | * Eye for a Bargain (p. 83): As Fixer (Descent p. 294), but it applies to the Availability of goods relevant to your Contacts instead. 2 dots. | ||
rpgs/demon/mundane_systems.1661395146.txt.gz · Last modified: by michaelsd
