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rpgs:dune:dune [2023/06/02 19:01] michaelsdrpgs:dune:dune [2025/10/04 14:33] (current) – removed admin
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-[[rpgs:Dune:House Vorinth]] 
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-Habitable Ocean World 
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-Outlier industrial world under governorship of a Minor/Nascent House 
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-Police forces, medium fleet, and basic planetary defenses 
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-Average population specializing in higher education and training 
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-HOUSE GAUGER 
-A Minor House existing in the periphery of the Imperium, House Gauger is a depraved and inbred noble family who make their living in the gray legalities of the slave trade. They are servile to the Harkonnens, 
-who keep them in blackmailed servitude and rely on their slaves to fill their own factories and fighting pits. 
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-House Gauger 
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-Banners and Arms 
-Colors 
-Crest 
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-Overview 
-Primary Domain 
-Secondary Domain 
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-Homeworld - Vantral system 
-Other holdings 
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-Military Power 
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-Population 
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-Nobilis Familia 
-Morgan Gauger 
- Lilah Gauger - one of many daughters of Morgan Gauger, an unashamed hedonist, quite capable courtier if  
- Bartolomé Gauger - one of many sons of Morgan Gauger 
-Fillemonious Gauger brother of the House leader 
- Malachai Gauger - son of Fillemonious Gauger  
- Katelyn Gauger - daughter of Fillemonious Gauger, 7 years younger sister of Malachai 
- Tyfen Grexon - house mentat with dry, cynical humour 
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-History 
-Prominent Minor Houses 
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-Agenda 
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-STEP ONE: Swordmaster 
-STEP TWO:  
-STEP THREE:  
-STEP FOUR:  
-STEP FIVE:  
-STEP SIX Assets: Sword, Dagger, Katelyn Gauger, Personal Shield 
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-Talents: Driven, Dual Fealty, Find Trouble, Intense Study, Rapid Recovery, Specialist (Elite Personal Guard) The Reason I Fight , The Slow Blade,  
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-Services 
-Small businesses proliferate throughout the Imperium, but some Houses have managed to find ways to spread their interests across the many worlds of the Landsraad. From spaceport hotels to sprawling franchises, if there is a way to make a profit a House has found it. 
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-    Machinery: Space ports, shopping malls, infrastructure. 
-    Produce: Accommodation, insurance, postal services. 
-    Expertise: Managers, medics, accountants. 
-    Workers: Clerks, bureaucrats, teachers. 
-    Understanding: Consulting services, development of specific sectors. 
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rpgs/dune/dune.1685732487.txt.gz · Last modified: by michaelsd