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rpgs:fading_suns:danger_sense [2022/08/09 23:47] – created michaelsdrpgs:fading_suns:danger_sense [2025/10/05 02:11] (current) – removed admin
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-DANGER SENSE +
-Calling • Verve • Precondition: Open +
-Your senses are always on the alert for danger. +
-Benefice: Nobody knows just when instinctual per- +
-ception might be important, but you can hedge your +
-bets toward better outcomes. Once per scene, you can +
-take VP from your cache and place it in a special vigi- +
-lance coffer at a rate of 2 VP per 1 point that goes into +
-the coffer. The coffer can hold a maximum amount +
-equal to your Observe skill rating. The coffer is then +
-locked. +
-Each VP locked away in this coffer provides you +
-with +1 Perception for the purposes of instinctual +
-perception. The VP are not spent as they’re used; +
-they simply apply against instinctual perception, so +
-long as they sit in the coffer. Since the GM doesn’t +
-always alert you to every instance of instinctual +
-perception, you won’t necessarily know when your +
-coffer is needed. +
-VP in a vigilance coffer cannot be freely transferred +
-to your normal cache or bank. At the end of the scene, +
-the coffer is emptied back into the well.+
rpgs/fading_suns/danger_sense.1660088849.txt.gz · Last modified: by michaelsd