rpgs:fading_suns:danger_sense
Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| rpgs:fading_suns:danger_sense [2022/08/09 23:47] – created michaelsd | rpgs:fading_suns:danger_sense [2025/10/05 02:11] (current) – removed admin | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | DANGER SENSE | + | |
| - | Calling • Verve • Precondition: | + | |
| - | Your senses are always on the alert for danger. | + | |
| - | Benefice: Nobody knows just when instinctual per- | + | |
| - | ception might be important, but you can hedge your | + | |
| - | bets toward better outcomes. Once per scene, you can | + | |
| - | take VP from your cache and place it in a special vigi- | + | |
| - | lance coffer at a rate of 2 VP per 1 point that goes into | + | |
| - | the coffer. The coffer can hold a maximum amount | + | |
| - | equal to your Observe skill rating. The coffer is then | + | |
| - | locked. | + | |
| - | Each VP locked away in this coffer provides you | + | |
| - | with +1 Perception for the purposes of instinctual | + | |
| - | perception. The VP are not spent as they’re used; | + | |
| - | they simply apply against instinctual perception, so | + | |
| - | long as they sit in the coffer. Since the GM doesn’t | + | |
| - | always alert you to every instance of instinctual | + | |
| - | perception, you won’t necessarily know when your | + | |
| - | coffer is needed. | + | |
| - | VP in a vigilance coffer cannot be freely transferred | + | |
| - | to your normal cache or bank. At the end of the scene, | + | |
| - | the coffer is emptied back into the well. | + | |
rpgs/fading_suns/danger_sense.1660088849.txt.gz · Last modified: by michaelsd
