rpgs:fading_suns:danger_sense
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| rpgs:fading_suns:danger_sense [2022/08/09 23:54] – michaelsd | rpgs:fading_suns:danger_sense [2025/10/05 02:11] (current) – removed admin | ||
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| - | ====== Danger Sense ====== | ||
| - | **Class • Verve • Precondition: | ||
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| - | Your senses are always on the alert for danger. | ||
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| - | **Benefice: | ||
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| - | Each VP locked away in this coffer provides you with +1 Perception for the purposes of instinctual perception. The VP are not spent as they’re used; they simply apply against instinctual perception, so | ||
| - | long as they sit in the coffer. Since the GM doesn’t always alert you to every instance of instinctual perception, you won’t necessarily know when your coffer is needed. | ||
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| - | VP in a vigilance coffer cannot be freely transferred to your normal cache or bank. At the end of the scene, the coffer is emptied back into the well. | ||
rpgs/fading_suns/danger_sense.1660089264.txt.gz · Last modified: by michaelsd
