rpgs:fading_suns:duello
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| rpgs:fading_suns:duello [2022/07/28 12:42] – [Duello] admin | rpgs:fading_suns:duello [2025/10/05 02:12] (current) – removed admin | ||
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| - | Precondition: | ||
| - | The most common form of sword fencing, Duello | ||
| - | isn’t so much a single style as it is simply the “way of | ||
| - | the blade,” cloaked in customs of honor and respect. | ||
| - | Most nobles learn it from their sword masters. | ||
| - | ====== Duello ====== | ||
| - | |||
| - | Perk Benefice | ||
| - | |||
| - | 1st Gallant: Each turn, you can spend 1 VP and choose one of the following benefits: | ||
| - | * +2 goal for a Melee-skill action | ||
| - | * +2 Body Resistance against a single Fight-skill or Melee-skill attack, | ||
| - | * +1 damage | ||
| - | * gain initiative edge, or restrain up to 1 point of damage inflicted by your attack (see Restraint in Chapter 1: Rules). | ||
| - | |||
| - | 2nd Swashbuckler: | ||
| - | |||
| - | * Honorable strike — Perform a Melee-skill attack and spend VP to eliminate all damage (as per the rules for Restraint in Chapter 1: Rules); if successful — and no damage was done — make an immediate entreat maneuver as a bonus primary action against the same opponent. The target’s Mind Resistance is then lowered by an amount equal to the damage you eliminated. The usual request in the sorts of games noble fencers play is for the opponent to yield with honor, to release their captive, or to accept a kiss or token of esteem. | ||
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