rpgs:l5r:curiosity
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| - | ====== CuriosiTy (Fire) ====== | ||
| - | “A curious mind is a blessing. Yet, one should be | ||
| - | careful, when following the object of one’s whims of | ||
| - | the moment, that the object does not become like the | ||
| - | shining lure used to catch fish in a river. The fish who | ||
| - | chases the lure ends up over rice.” | ||
| - | – Analects of Nabeshima | ||
| - | Types: Mental | ||
| - | Effects: The following apply to a character with the | ||
| - | Curiosity passion: | ||
| - | $ | ||
| - | The first time you attempt a new task and fail, | ||
| - | you always think of another route you could | ||
| - | take to try to overcome or learn more about | ||
| - | the problem. | ||
| - | $ | ||
| - | After performing a check to seek answers to an | ||
| - | intriguing question (such as a Medicine [Fire] | ||
| - | check to create a new chemical concoction | ||
| - | or a Theology [Fire] check to try to determine | ||
| - | the metaphysical underpinnings of a particular | ||
| - | kami’s behavior), you remove 3 strife. | ||
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