rpgs:star_wars:information_for_later
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| rpgs:star_wars:information_for_later [2025/05/16 02:34] – [NPCs] admin | rpgs:star_wars:information_for_later [2025/10/05 02:00] (current) – removed admin | ||
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| - | ==== Equipment ==== | ||
| - | * [[rpgs:Star Wars: | ||
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| - | === Civilian equipment === | ||
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| - | ==== Vykenis interested in ==== | ||
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| - | * Survive! Very important! ;-) | ||
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| - | ==== Equipment to be acquired for the Alderaan Harassers ==== | ||
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| - | **Weapons** | ||
| - | * [[https:// | ||
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| - | **Droids** | ||
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| - | * [[https:// | ||
| - | * [[https:// | ||
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| - | **Space crafts** | ||
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| - | * [[rpgs:Star Wars:MRX-BR Pacifier]] | ||
| - | * [[rpgs:Star Wars: | ||
| - | * [[rpgs:Star Wars:Haven class mobile space dock]], FO p. 95 | ||
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| - | ==== Character adventure timeline ==== | ||
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| - | * nothing yet | ||
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| - | ==== NPCs ==== | ||
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| - | * [[rpgs:Star Wars: | ||
| - | * [[rpgs:Star Wars:Hutt Brokka Glirrobgg]] | ||
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| - | ------------------------------------------------------------------------------------------------------------------- | ||
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| - | ==== Book list and their content ==== | ||
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| - | I'm missing a lot of things, but here are the general fun extra things in the books I have access to. Sometimes where the books overlap a certain topic each book will add a little something different. | ||
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| - | * Ciphers and masks: slicing, concealing/ | ||
| - | * No disintegrations: | ||
| - | * Dangerous covenants: setting up combat encounters (a bit more detail/some modifiers, not much though) | ||
| - | * Special modifications: | ||
| - | * Fly casual: reputation, gambling, heists, con jobs, hyperspace travel time, astrogation, | ||
| - | * Forged in battle: battle scars, environmental modifiers (wilderness/ | ||
| - | * Fully operational: | ||
| - | * Endless vigil: Lightsaber crafting, investigations & information, | ||
| - | * Far horizons: homesteading/ | ||
| - | * Enter the unknown: creating memorable characters, use of foreshadow, more story driven description type stuff | ||
| - | * Sun's of fortune: finding bioluminecent fungus to light the way in darkness, sabacc | ||
| - | * Savage spirits: animal companions, riding beasts (actions/ | ||
| - | * Unlimited power: darkside users in the party, more force powers, potionalchemical/ | ||
| - | * Lead by example: mass scale combat/ | ||
| - | * Stay on target: Integrating astromechs/ | ||
| - | * Desperate allies: social encounters, base upgrades | ||
| - | * Lords of Nal hutta, strongholds of resistance, and suns of fortune do have a lot of good information regarding very specific places that could be hammered to fit other places too. | ||
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| - | ==== Rules and suggestions ==== | ||
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| - | === Starting XP options === | ||
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| - | Begin with starting XP as defined by your species, augmented by your choices regarding Duty/ | ||
| - | Obligation. Additionally, | ||
| - | * Human: +5 XP for playing a human character. | ||
| - | * Character Connections: | ||
| - | * Story Hook: +5 XP for making interesting hooks/ | ||
| - | * Game Resource: +5 XP for contributing something to the game outside of your character (e.g. description of a planet/ | ||
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| - | === Awarding XP points === | ||
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| - | The GM should award experience points after every session. The amount awarded is **typically 10 to 20 XP per character for a session** of two or three major encounters and a handful of minor ones. An **additional 5 XP bonus may be granted for reaching key milestones** or completing story arcs. Playing to a character' | ||
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| - | The GM should give the players an idea of the source of their XP. For example, they may receive 5 XP for avoiding a bounty hunter and another 5 XP for successfully transporting their cargo to their client. Any bonus XP that is awarded should definitely be explained to the players so they may aspire to those standards in future sessions. | ||
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| - | Mechanically, | ||
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| - | === Improvised weapons === | ||
| - | EotE p212. Improvised weapons are Small, Medium, or Large (one handed, two handed, or bigger than a chair); have a +1, +2, or +3 damage rating; Crit 5; Medium and Large are Cumbersome 2 and 4 respectively. They are all Inferior, so generate 1 Threat automatically. The GM can use 2 Threat or 1 Despair to break them so they become useless. | ||
rpgs/star_wars/information_for_later.1747362889.txt.gz · Last modified: by admin
