rpgs:star_wars:sw_ffg_tips
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| rpgs:star_wars:sw_ffg_tips [2023/09/25 02:02] – [Character creation] michaelsd | rpgs:star_wars:sw_ffg_tips [2025/10/05 01:43] (current) – removed admin | ||
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| - | ====== Tips ====== | ||
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| - | ===== Character creation ===== | ||
| - | * max characteristics at start 4 | ||
| - | * no similar specialistion on one character, example: no Infiltrator+Marauder, | ||
| - | * attributea can only be raised once after character creation | ||
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| - | ===== reduce the difficulty in modding ===== | ||
| - | * Special Modifications (Pg 94) adds rules for a workshop. Not only does this count as always having the right tools for the job (for a single skill), but advanced benefits can downgrade the difficulty of the check once and grant boosts on future checks in the right circumstances. | ||
| - | * Stay on Target (Pg 45) has a Custom Tool Kit, which adds a boost die to repair or maintain a specific item/ | ||
| - | * Keeping the Peace (pg 53) adds the Jedi-Multitool, | ||
| - | * Special Modifications (Pg 52) and Fully Operational (Pg 48) both add the Intelligent Toolbox, which reduces the time for crafting and other mechanic related checks by 50% | ||
| - | * Savage Spirits (Pg 49) adds the weapon maintenance kit, which adds 2 boost dice to checks to repair or modify a specific weapon type (slugthrower, | ||
| - | * Using a droid or NPC with higher ranks in Mechanics, or higher Intellect than you for a skilled assist check, augmenting your Int and Mechanics with whichever is higher of theirs. | ||
| - | * The crafting-focused specializations also have a variety of talents that can improve your odds of succeeding on crafting/ | ||
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rpgs/star_wars/sw_ffg_tips.1695607334.txt.gz · Last modified: by michaelsd
