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rpgs:demon:character_creation

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House Conditions (Weakness)

Defiler

  • Beat: Take a Beat when the character strikes off on his own or does something rash that puts herself or her companions in greater danger.
  • Resolution: As adaptive and open to changing tides as the sea, the character thrives in unfamiliar situations. The character may resolve this Condition during any scene she enters without any detailed knowledge of the situation to gain a +3 bonus on a single roll. A turn or two of studying the scene before acting is acceptable, but extensive reconnaissance or a detailed briefing does not permit the necessary degree of randomness the Defiler needs to be at her best.

Devil

  • Beat: Take a Beat when the character’s uncertainty causes him or his companions to hesitate or dissemble at a moment that calls for decisive action.
  • Resolution: Although frequently plagued with doubts, a Devil who has decided on a course of action is difficult to dissuade from it even when his odds of success are small. The character may resolve this Condition when he is reduced to a chance die (before any Willpower expenditure). If he does so, the player rolls three dice for that action instead and may spend Willpower to add three additional dice.

Devourer

  • Beat: Take a Beat when the character says something tactless that significantly complicates a tense social situation for herself or her allies.
  • Resolution: The character may resolve this Condition when someone attempts to use Social maneuvering to convince her to take an action that would constitute a breaking point, preventthe resolution of one of her Aspirations, or involve her acting contrary to her Virtue. The character’s impression of the person attempting to coax her into doing his bidding immediately becomes hostile until the end of the scene, forcing him to either

give up or force the Devourer’s Doors.

Fiend

Malefactor

Scourge

Slayer

rpgs/demon/character_creation.1661391468.txt.gz · Last modified: by michaelsd