This is an old revision of the document!
Table of Contents
Demon notes for rpg.net
Greg Stolze on Torment
“…and to correct what seems to be fated to be a common misperception about D:tF…
You do NOT need to get 'more evil' to become more powerful. There's a measure of how generally pissed off your character is – a trait called (wait for it) “Torment”.
Demons with high Torment can more easily access some of the mayhem-oriented powers of their Apocalyptic Form. However, high Torment demons also have trouble using OTHER powers in ways that are subtle or require fine control. A high-torment demon could (conceivably) try to light a cigarette with his powers and wind up setting everything he's touching on fire. (It's a bit of a silly example, but it gets the point across.)
Generally speaking, high-Torment = more damage, less control. Low-Torment = less damage, more control.
-G.”
Miss Atomic Bomb on Lores
I think you could do something like Nobilis' Domain, where a Lore's dot rating indicates what you can do with it for free, but you can increase your effect by spending Faith. The scale could be something like:
Sense things related to your Lore, like when someone within [some distance] endangers it, or doing psychometry-type reads when you encounter it. "Parlor tricks" involving the Lore. Manipulating or shaping the subject of your Lore -- shaping precise fires with Lore of Flames, for example. Creating the subject of your Lore -- igniting things that shouldn't burn with Lore of Flames, summoning ghosts with Lore of Death, etc. Destroying the subject of your Lore -- stopping an inferno with Lore of Flames, preventing a ghost from moving on with Lore of Death. Sensing the subject of your Lore on a broad scale, teleporting bodily to its location.
Obviously, this makes demons a lot more powerful with Faith spends, but I would be okay with that.
