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rpgs:star_wars:vynor

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Vynor

Astronavigation Data

Beshqek system, Deep Core Security Zone, Deep Core region

Orbital Metrics

501 days per year / 25 hours per day

Government

Imperial Governance with powerless Senate

Population

9999999999 (human 89% ,other 11%)

Languages

Basic

Terrain

  • 50% of the landmass is frozen plains, mountains with glacier, snow and ice covered. The 2 of the 3 large continents, Frol and Forlla are centered mostly on the south and north pole.
  • The 3rd continent, Cir, is mostly temperate, around the equator mediteran

Major Cities

  • Crillon - capital city
  • North and South Point - mining centre at the south and north pole
  • St. Mon - peaceful SPA islands, famous for it's miracelous healings

Area of Interest

  • Crillon Imperial Academy, Moonsight City, Divider Mountain, Miriad of rural towns
  • Monestary of St. Mon and Mon Town
  • Crillon City's Entertainment district

Major Exports

  • natural resources, weapons, military ground vehicles, luxury goods, trained slaves

Major Imports

high technology, processed foods, weapons

Trade Routes

Byss Run

Special Conditions

  • Imperial stagging area for the Hutt space, inculding large Imperial presence
  • Home of the mysterious Gamorrean Syndicate
  • Crillonians practice indentured servitude instead of prison

Background

Located near the Ootmian Pabol trade route, coreward near the Kwenn Space station. It is one of the last planet before the official current border of the Hutt Space. It is located to the Glactic North, before and above Kwen Station. From Kwen Station it is a

Crillon is an Imperial Planet with a divided, somewhat rigid society. In Crillon's past, the Crillons were a heavy industrialised society, constatnly in conflict with each other. Shortly after ach

Bootana Shagplan

Garmorrean Syndicate

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